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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > TGCObjectsScopeGuard
- FGCObject::GetReferencerName()
- TGCObjectsScopeGuard::GetReferencerName()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GCObjectScopeGuard.h |
Include | #include "UObject/GCObjectScopeGuard.h" |
virtual FString GetReferencerName&40;&41; const
Remarks
Overload this method to report a name for your referencer