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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SerializeScriptProperties
(
FArchive& Ar |
Serializes the script property data located at Data. | UObject/Object.h | |
void SerializeScriptProperties
(
FStructuredArchive::FSlot Slot |
Serializes the script property data located at Data. | UObject/Object.h |
SerializeScriptProperties(FArchive &)
Description
Serializes the script property data located at Data. When saving, only saves those properties which differ from the corresponding value in the specified 'DiffObject' (usually the object's archetype).
| Name | SerializeScriptProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void SerializeScriptProperties
(
FArchive & Ar
) const
Parameters
| Name | Remarks |
|---|---|
| Ar | the archive to use for serialization |
SerializeScriptProperties(FStructuredArchive::FSlot)
Description
Serializes the script property data located at Data. When saving, only saves those properties which differ from the corresponding value in the specified 'DiffObject' (usually the object's archetype).
| Name | SerializeScriptProperties |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
void SerializeScriptProperties
(
FStructuredArchive::FSlot Slot
) const
Parameters
| Name | Remarks |
|---|---|
| Slot | the archive slot to serialize to |