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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditUndo () |
Called after applying a transaction to the object. | UObject/Object.h | |
virtual void PostEditUndo
(
TSharedPtr< ITransactionObjectAnnotation > TransactionAnnotation |
Called after applying a transaction to the object in cases where transaction annotation was provided. | UObject/Object.h |
PostEditUndo()
Description
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.
| Name | PostEditUndo |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PostEditUndo()
PostEditUndo(TSharedPtr< ITransactionObjectAnnotation >)
Description
Called after applying a transaction to the object in cases where transaction annotation was provided. Default implementation simply calls PostEditChange.
| Name | PostEditUndo |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PostEditUndo
(
TSharedPtr < ITransactionObjectAnnotation > TransactionAnnotation
)