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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Description
Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true
Derived Overrides
| Name | NeedsLoadForEditorGame |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
virtual bool NeedsLoadForEditorGame() const
true if this object should always be loaded for games running in editor builds