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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
| Include | #include "UObject/UObjectGlobals.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
bool IsInGarbageCollectorThread()
Remarks
Whether we are running on the Garbage Collector Thread
(Deprecated) Returns true if this function is called from the async destruction thread. It will also return true if we're running single-threaded and this function is called on the game thread