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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > INetSerializeCB
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
void NetSerializeStruct
&40;
FNetDeltaSerializeInfo & Params
&41;
Remarks
Serializes an entire struct to / from the given archive. It is up to callers to manage Guid References created during reads.
Parameters
Name | Description |
---|---|
Params | NetDeltaSerialization Params to use. Object must be valid. Data must be valid. Connection must be valid. Map must be valid. Struct must point to the UScriptStruct of Data. Either Reader or Writer (but not both) must be valid. bOutHasMoreUnmapped will be used to return whether or not we have we have unmapped guids. Only used when reading. |