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Warnings * Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
Description
Called to finish destroying the object. After UObject::FinishDestroy is called, the object's memory should no longer be accessed.
Because properties are destroyed here, Super::FinishDestroy() should always be called at the end of your child class's FinishDestroy() method, rather than at the beginning.
Derived Overrides
- UClass::FinishDestroy
- UGCObjectReferencer::FinishDestroy
- UPackage::FinishDestroy
- UPropertyBag::FinishDestroy
- UStruct::FinishDestroy
| Name | FinishDestroy |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void FinishDestroy()