Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FWeakObjectPtr
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
| Include | #include "UObject/WeakObjectPtr.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/WeakObjectPtr.cpp |
bool IsStale
(
bool bIncludingGarbage,
bool bThreadsafeTest
) const
Remarks
Slightly different than !IsValid(), returns true if this used to point to a UObject, but doesn't any more and has not been assigned or reset in the mean time. true if this used to point at a real object but no longer does.
Parameters
| Name | Description |
|---|---|
| bIncludingGarbage | if this is false, Garbage objects are NOT considered stale |
| bThreadsafeTest | set it to true when testing outside of Game Thread. Results in false if WeakObjPtr point to an existing object (no flags checked) |