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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FWeakObjectPtr
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
Include | #include "UObject/WeakObjectPtr.h" |
bool IsExplicitlyNull&40;&41; const
Remarks
Returns true if this pointer was explicitly assigned to null, was reset, or was never initialized. If this returns true, IsValid() and IsStale() will both return false.