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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FWeakObjectPtr
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/WeakObjectPtr.h |
Include | #include "UObject/WeakObjectPtr.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/WeakObjectPtr.cpp |
UObject &42; GetEvenIfUnreachable&40;&41; const
Remarks
Dereference the weak pointer even if it is RF_PendingKill or RF_Unreachable