Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FUObjectArray
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
Include | #include "UObject/UObjectArray.h" |
int32 GetObjectArrayNumMinusAvailable&40;&41; const
Remarks
Returns the number of actual object indices that are claimed (the total size of the global object array minus the number of available object array elements The number of objects claimed