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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FUObjectArray
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectArray.h |
| Include | #include "UObject/UObjectArray.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp |
void AllocateObjectPool
(
int32 MaxUObjects,
int32 MaxObjectsNotConsideredByGC,
bool bPreAllocateObjectArray
)
Remarks
Allocates and initializes the permanent object pool
Parameters
| Name | Description |
|---|---|
| MaxUObjects | maximum number of UObjects that can ever exist in the array |
| MaxObjectsNotConsideredByGC | number of objects in the permanent object pool |