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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FTextProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/TextProperty.h |
Include | #include "UObject/TextProperty.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/TextProperty.cpp |
virtual void SerializeItem
&40;
FStructuredArchive::FSlot Slot,
void &42; Value,
void const &42; Defaults
&41; const