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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FStructProperty
- FProperty::UseBinaryOrNativeSerialization()
- FStructProperty::UseBinaryOrNativeSerialization()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyStruct.cpp |
virtual bool UseBinaryOrNativeSerialization
(
const FArchive & Ar
) const