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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include | #include "UObject/SoftObjectPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
UObject &42; TryLoad
&40;
FUObjectSerializeContext &42; InLoadContext
&41; const
Remarks
Attempts to load the asset, this will call LoadObject which can be very slow Loaded UObject, or nullptr if the reference is null or the asset fails to load
Parameters
Name | Description |
---|---|
InLoadContext | Optional load context when called from nested load callstack |