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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include | #include "UObject/SoftObjectPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void SerializePath
&40;
FArchive & Ar
&41;
Remarks
Serializes the internal path and also handles save/PIE fixups. Call this from the archiver overrides