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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FSoftObjectPath
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/SoftObjectPath.h |
Include | #include "UObject/SoftObjectPath.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp |
void PostLoadPath
&40;
FArchive &42; InArchive
&41; const
Remarks
Handles when a path has been loaded, call if loading with a method that skips SerializePath. This does not modify path but might call callbacks
Parameters
Name | Description |
---|---|
InArchive | The archive that loaded this path |