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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FScriptSetHelper
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertySet.cpp |
void Rehash&40;&41;
Remarks
Rehashes the keys in the set. This function must be called to create a valid set.