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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FScriptSetHelper
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void AddElement
&40;
const void &42; ElementToAdd
&41;
Remarks
Adds the element to the set, returning true if the element was added, or false if the element was already present