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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FScriptMapHelper
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void &42; FindOrAdd
&40;
const void &42; KeyPtr
&41;
Remarks
Finds or adds a new default-constructed value
No need to rehash after calling. The hash table must be properly hashed before calling. The address to the value, not the pair