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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FScriptMapHelper
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void EmptyValues
&40;
int32 Slack
&41;
Remarks
Remove all values from the map, calling destructors, etc as appropriate.
Parameters
| Name | Description |
|---|---|
| Slack | used to presize the set for a subsequent add, to avoid reallocation. |