Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FScriptMapHelper
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
void AddPair
&40;
const void &42; KeyPtr,
const void &42; ValuePtr
&41;
Remarks
Adds the (key, value) pair to the map, returning true if the element was added, or false if the element was already present and has been overwritten