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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
| Include | #include "UObject/Script.h" |
Syntax
struct FScriptInstrumentationSignal
Remarks
Information about a blueprint instrumentation signal.
Variables
| Type | Name | Description | |
|---|---|---|---|
| const UObject * | ContextObject | The context object the event is from | |
| const FName | EventName | The event override name | |
| EScriptInstrumentation::Type | EventType | The event signal type | |
| const UFunction * | Function | The function that emitted this event | |
| const int32 | LatentLinkId | ||
| const FFrame * | StackFramePtr | The stack frame for the |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType, |
|||
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UClass * | GetClass () |
Returns the owner class name of the active instance | |
| const UObject * | Returns the context object | ||
| const UClass * | Returns the function scope class | ||
| FName | Returns the name of the active function | ||
| int32 | Returns the latent link id for latent events | ||
| int32 | Returns the script code offset | ||
| const FFrame & | Returns the stackframe | ||
| EScriptInstrumentation::Type | GetType () |
Access to the event type | |
| bool | Returns true if the context object is valid | ||
| bool | Returns true if the stackframe is valid | ||
| void | SetType
(
EScriptInstrumentation::Type InType |
Designates the event type |