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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceFinder
- FReferenceCollector::SetSerializedProperty()
- FReferenceFinder::SetSerializedProperty()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
virtual void SetSerializedProperty
&40;
class FProperty &42; Inproperty
&41;
Remarks
Sets the property that is currently being serialized