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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FReferenceChainSearch
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ReferenceChainSearch.h |
Include | #include "UObject/ReferenceChainSearch.h" |
Syntax
template<typename T>
struct TReferenceInfo
Remarks
Extended information about a reference
Variables
Type | Name | Description | |
---|---|---|---|
T * | Object | Object that is being referenced | |
FName | ReferencerName | Name of the object or property that is referencing this object | |
TArray< uint64 > | StackFrames | ||
EReferenceType | Type | Type of reference to the object being referenced |
Constructors
Type | Name | Description | |
---|---|---|---|
Default ctor | |||
TReferenceInfo
(
T* InObject |
Simple reference constructor. Probably will be filled with more info later | ||
TReferenceInfo
(
TReferenceInfo&& |
|||
TReferenceInfo
(
T* InObject, |
Full reference info constructor |
Functions
Type | Name | Description | |
---|---|---|---|
FString | ToString () |
Dumps this reference info to string. Does not include the object being referenced |
Operators
Type | Name | Description | |
---|---|---|---|
TReferenceInfo & | operator=
(
TReferenceInfo&& |
||
bool | operator==
(
const TReferenceInfo& Other |
Constants
Name | Description |
---|---|
MaxStackFrames | Maximum number of stack frames to keep for AddReferencedObjects function calls. |