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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/GarbageCollectionSchema.h |
Include | #include "UObject/GarbageCollectionSchema.h" |
Syntax
class FPropertyStack
Remarks
Helps generate debug property paths for GC schemas and to resolve them back to FProperties
Constructors
Type | Name | Description | |
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FPropertyStack
(
FPropertyStack&& |
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FPropertyStack
(
const FPropertyStack& |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | ConvertPathToProperties
(
UClass* ObjectClass, |
Converts a property path constructed with GetPropertyPath() to an array of properties (from the outermost to the innermost) * |
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FString | Get string representing property stack, e.g. "Member.StructMember.InnerStructMember" |
Operators
Type | Name | Description | |
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FPropertyStack & | operator=
(
const FPropertyStack& |
|
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FPropertyStack & | operator=
(
FPropertyStack&& |