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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FPropertyChangedEvent
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void SetArrayIndexPerObject
&40;
TArrayView< const TMap< FString, int32 >> InArrayIndices
&41;
Remarks
Saves off map of array indices per object being set.