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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
- FProperty::SerializeItem()
- FEnumProperty::SerializeItem()
- FOptionalProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- TProperty_WithEqualityAndSerializer::SerializeItem()
- FByteProperty::SerializeItem()
- FByteProperty::SerializeItem()
- FBoolProperty::SerializeItem()
- FObjectProperty::SerializeItem()
- FObjectPtrProperty::SerializeItem()
- FClassPtrProperty::SerializeItem()
- FObjectPtrProperty::SerializeItem()
- FWeakObjectProperty::SerializeItem()
- FLazyObjectProperty::SerializeItem()
- FSoftObjectProperty::SerializeItem()
- FClassPtrProperty::SerializeItem()
- FStructProperty::SerializeItem()
- FMulticastInlineDelegateProperty::SerializeItem()
- FMulticastSparseDelegateProperty::SerializeItem()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
virtual void SerializeItem
&40;
FStructuredArchive::FSlot Slot,
void &42; Value,
void const &42; Defaults
&41; const