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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void SerializeBinProperty
(
FStructuredArchive::FSlot Slot,
void * Data,
int32 ArrayIdx
)
Remarks
Serializes the property with the struct's data residing in Data.
Parameters
| Name | Description |
|---|---|
| Ar | the archive to use for serialization |
| Data | pointer to the location of the beginning of the struct's property data |
| ArrayIdx | if not -1 (default), only this array slot will be serialized |