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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
- FField::PostDuplicate()
- FProperty::PostDuplicate()
- FEnumProperty::PostDuplicate()
- FOptionalProperty::PostDuplicate()
- FByteProperty::PostDuplicate()
- FBoolProperty::PostDuplicate()
- FObjectPropertyBase::PostDuplicate()
- FClassProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FClassProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
- FStructProperty::PostDuplicate()
- FMulticastDelegateProperty::PostDuplicate()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
virtual void PostDuplicate
&40;
const FField & InField
&41;
Remarks
Fixups after duplicating a Field