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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
bool HasAllPropertyFlags
(
uint64 FlagsToCheck
) const
Remarks
Used to safely check whether all of the passed in flags are set. This is required as PropertyFlags currently is a 64 bit data type and bool is a 32 bit data type so simply using PropertyFlags&CPF_MyFlagBiggerThanMaxInt won't work correctly when assigned directly to an bool. true if all of the passed in flags are set (including no flags passed in), false otherwise
Parameters
| Name | Description |
|---|---|
| FlagsToCheck | Object flags to check for |