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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
FProperty &42; GetRepOwner&40;&41;
Remarks
Returns the replication owner, which is the property itself, or NULL if this isn't important for replication. It is relevant if the property is a net relevant and not being run in the editor