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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void FinishDestroy
(
void * Data
) const
Remarks
Applies appropriate finish destroy actions for the property if needed. This is used during UObject destruction to e.g. safely clear values which rely on UScriptStructs. This does the entire fixed size array.
Parameters
| Name | Description |
|---|---|
| Data | the address of the value for this property that should be handled for finish destroy. |