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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FProperty
- FProperty::EmitReferenceInfo()
- FOptionalProperty::EmitReferenceInfo()
- FObjectProperty::EmitReferenceInfo()
- FStructProperty::EmitReferenceInfo()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
virtual void EmitReferenceInfo
&40;
UE::GC::FSchemaBuilder & Schema,
int32 BaseOffset,
TArray< const FStructProperty &42; > & EncounteredStructProps,
UE::GC::FPropertyStack & DebugPath
&41;
Remarks
Emits tokens used by realtime garbage collection code to passed in ReferenceTokenStream. The offset emitted is relative to the passed in BaseOffset which is used by e.g. arrays of structs.