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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
void DestroyValue
&40;
void &42; Dest
&41; const
Remarks
Destroys the value for this property. The existing data is assumed valid (so for example this calls FString::Empty) This does the entire fixed size array.
Parameters
Name | Description |
---|---|
Dest | the address of the value for this property that should be destroyed. |