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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
bool ContainsFinishDestroy
(
TArray < const FStructProperty * > & EncounteredStructProps
) const
Remarks
Returns true if the property or any of the child properties should be cleared on FinishDestroy.