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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
void ClearValue
(
void * Data
) const
Remarks
Zeros the value for this property. The existing data is assumed valid (so for example this calls FString::Empty) This only does one item and not the entire fixed size array.
Parameters
| Name | Description |
|---|---|
| Data | the address of the value for this property that should be cleared. |