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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FPrimaryAssetId
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
Include | #include "UObject/PrimaryAssetId.h" |
void AppendString
&40;
FStringBuilderBase & Builder
&41; const
Remarks
Appends to the given builder the string version of this identifier in Type:Name format