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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectSaveContextData
Syntax
FString TargetFilename
Remarks
The target Filename being saved into (not the temporary file for saving). The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory. Set to the empty string if the saved bytes are not being saved to a file.