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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPtrProperty
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObjectPtr.cpp |
static void StaticSerializeItem
&40;
const FObjectPropertyBase &42; ObjectProperty,
FStructuredArchive::FSlot Slot,
void &42; Value,
void const &42; Defaults
&41;
Remarks
Helper method for sharing code with FClassPtrProperty even though one doesn't inherit from the other.