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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
template<typename T, typename ValueType>
PRAGMA_ENABLE_BUFFER_OVERRUN_WARNING void SetWrappedUObjectPtrValues
(
void * DestAddress,
EPropertyMemoryAccess DestAccess,
ValueType * InValues,
int32 ArrayIndex,
int32 ArrayCount
) const
Remarks
Enable back buffer overrun warning.