Navigation
Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > FObjectPropertyBase
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include | #include "UObject/UnrealType.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
void SetPropertyClass
&40;
UClass &42; NewPropertyClass
&41;
Remarks
Setter function for this property's PropertyClass member. Favor this function whilst loading (since, to handle circular dependencies, we defer some class loads and use a placeholder class instead). It properly handles deferred loading placeholder classes (so they can properly be replaced later).
Parameters
Name | Description |
---|---|
NewPropertyClass | The PropertyClass you want this property set with. |