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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
- FField::PostDuplicate()
- FProperty::PostDuplicate()
- FObjectPropertyBase::PostDuplicate()
- FClassProperty::PostDuplicate()
- FSoftClassProperty::PostDuplicate()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
virtual void PostDuplicate
&40;
const FField & InField
&41;
Remarks
Fixups after duplicating a Field