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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
- FProperty::Identical()
- FObjectPropertyBase::Identical()
- FObjectPtrProperty::Identical()
- FLazyObjectProperty::Identical()
- FSoftObjectProperty::Identical()
- FClassProperty::Identical()
- FClassPtrProperty::Identical()
- FClassPtrProperty::Identical()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
virtual bool Identical
&40;
const void &42; A,
const void &42; B,
uint32 PortFlags
&41; const
Remarks
Determines whether the property values are identical. true if the property values are identical
Parameters
| Name | Description |
|---|---|
| A | property data to be compared, already offset |
| B | property data to be compared, already offset |
| PortFlags | allows caller more control over how the property values are compared |