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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
- FObjectPropertyBase::GetObjectPtrPropertyValue()
- FLazyObjectProperty::GetObjectPtrPropertyValue()
- FObjectProperty::GetObjectPtrPropertyValue()
- FSoftObjectProperty::GetObjectPtrPropertyValue()
- FWeakObjectProperty::GetObjectPtrPropertyValue()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
virtual TObjectPtr < UObject > GetObjectPtrPropertyValue
(
const void * PropertyValueAddress
) const