Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPropertyBase
- FField::AddReferencedObjects()
- FObjectPropertyBase::AddReferencedObjects()
- FClassProperty::AddReferencedObjects()
- FSoftClassProperty::AddReferencedObjects()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyBaseObject.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;