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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FObjectPreSaveContext
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
| Include | #include "UObject/ObjectSaveContext.h" |
const TCHAR &42; GetTargetFilename&40;&41; const
Remarks
The target Filename being saved into (not the temporary file for saving). The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory. Empty string if the saved bytes are not being saved to a file. Never null.