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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectKey.h |
| Include | #include "UObject/ObjectKey.h" |
Syntax
struct FObjectKey
Remarks
FObjectKey is an immutable, copyable key which can be used to uniquely identify an object for the lifetime of the application
Constructors
| Type | Name | Description | |
|---|---|---|---|
FObjectKey () |
Default constructor | ||
FObjectKey
(
const UObject* Object |
Construct from an object pointer | ||
FObjectKey
(
U Object |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObject * | Attempt to access the object from which this key was constructed. | ||
| UObject * | Attempt to access the object from which this key was constructed, even if it is marked as Garbage. | ||
| UObject * | |||
| UObject * | Attempt to access the object from which this key was constructed, even if it is RF_PendingKill or RF_Unreachable |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FObjectKey& Other |
Compare this key with another | |
| bool | operator<
(
const FObjectKey& Other |
Compare this key with another | |
| bool | operator<=
(
const FObjectKey& Other |
Compare this key with another | |
| bool | operator==
(
const FObjectKey& Other |
Compare this key with another | |
| bool | operator>
(
const FObjectKey& Other |
Compare this key with another | |
| bool | operator>=
(
const FObjectKey& Other |
Compare this key with another |