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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h |
Include | #include "UObject/UObjectGlobals.h" |
Syntax
struct FObjectDuplicationParameters
Remarks
This struct is used for passing parameter values to the StaticDuplicateObject() method. Only the constructor parameters are required to be valid - all other members are optional.
Variables
Type | Name | Description | |
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EObjectFlags | ApplyFlags | A bitmask of EObjectFlags to set on each duplicate object created. |
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EInternalObjectFlags | ApplyInternalFlags | A bitmask of EInternalObjectFlags to set on each duplicate object created. |
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bool | bAssignExternalPackages | If an object being duplicated as an assigned external package, the duplicated object will try to assign an associated package to itself. |
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bool | bSkipPostLoad | If this option is true, then PostLoad won't be called on the new duplicated objects. |
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TMap< UObject *, UObject * > * | CreatedObjects | If non-null, this will be filled with the list of objects created during the call to StaticDuplicateObject. |
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UClass * | DestClass | Optional class to specify for the destination object. |
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FName | DestName | The name to use for the duplicate of SourceObject |
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UObject * | DestOuter | The object to use as the Outer for the duplicate of SourceObject. |
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EDuplicateMode::Type | DuplicateMode | |
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TMap< UObject *, UObject * > | DuplicationSeed | Objects to use for prefilling the dup-source => dup-target map used by StaticDuplicateObject. |
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EObjectFlags | FlagMask | A bitmask of EObjectFlags to propagate to the duplicate of SourceObject (and its subobjects). |
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EInternalObjectFlags | InternalFlagMask | A bitmask of EInternalObjectFlags to propagate to the duplicate of SourceObject (and its subobjects). |
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uint32 | PortFlags | Any PortFlags to be applied when serializing. |
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UObject * | SourceObject | The object to be duplicated |
Constructors
Type | Name | Description | |
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FObjectDuplicationParameters
(
UObject* InSourceObject, |
ConstructorConstructor - zero initializes all members |