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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject > API/Runtime/CoreUObject/UObject/FNumericProperty
- FNumericProperty::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
- TProperty_Numeric::SetNumericPropertyValueFromString()
References
| Module | CoreUObject |
| Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include | #include "UObject/UnrealType.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyNumeric.cpp |
virtual void SetNumericPropertyValueFromString
(
void * Data,
TCHAR const * Value
) const
Remarks
Set the value of any numeric type from a string point
Parameters
| Name | Description |
|---|---|
| Data | pointer to property data to set |
| Value | Value (as a string) to set CAUTION: This routine does not do enum name conversion |